.com
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With 3-D worlds, more levels, lots of enemies, more graphics,
and new moves, Frogger is more fun than ever. With solo or
multiplayer options (including play over the Internet), you and
your friends will be hopping with Frogger for hours.
From the Manufacturer
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Frogger is back, and he is armed with new moves, power croak, a
heat-seeking tongue, and superjump. He is the coolest amphibian
in town, but now he is lost in strange worlds filled with hungry
enemies and dangerous terrain. You will need quick reflexes as
you help Frogger navigate obstacles like polluted ponds, hostile
deserts, and dark caves and outsmart deadly new enemies such as
crocodiles, lawn mowers, turtles, and snakes. Frogger offers
original, addictive Frogger play pattern, complete with 10 new
worlds and 50 levels of game play.
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Review
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Ever notice the stuff companies put on the labels of their
products to make you think you're getting something new when it's
really the same old stuff? You know what I'm talking about -
those blurbs that say "cool new look, same great taste," or
something equally obvious.
And that pretty much sums up Frogger, the remake of the classic
from the nascent days of video gaming. Of course, the new Frogger
is indeed a far cry from the old one, but if you read the ad copy
for the game you'll see that it follows the same time-tested
marketing formula used for decades by all sorts of manufacturers
of consumer goods. After all, is there really anything special
about "dozens of challenging new levels" or "9 unique worlds" in
a remake of an old platform game? Of course not - no one's going
to rerelease a game the whole world's played ad m and use
the same levels, and there's nothing particularly extraordinary
about grouping them into worlds, either. And "3-D graphics and
cool music" are pretty much de rigueur for any new release,
aren't they?
That rant might make it sound like Frogger sucks, but that's not
the case at all. What it does mean is that the "new and improved"
Frogger probably won't convert anyone who didn't care for the old
one, and that gamers who liked the first one will groove on this
one, too. And what, you ask, about the generation of gamers
that's never tried Frogger? Well, I've got a sneaking suspicion
that guiding a cute frog to save his offspring - even if it is a
3D frog - somehow won't have quite the same appeal now that it
did when MTV first went on the air.
Although Hasbro has included a few 2D levels from the original
game for old time's sake and created a few extra 2D levels to
ease players into the new world of Frogger, the big selling point
for the remake is that the action takes place in three
dimensions. Platforms moving both horizontally and vertically
must be negotiated for Frogger to reach his destination, friendly
birds can be ed for a quick flight to a critical limb of a
tree to begin a journey to the ground, and there's even a level
where you take Frogger to the slopes for some ski-jumping action.
It's a far cry from the simple chore of helping a frog cross a
busy thoroughfare, but is it really more satisfying? Certainly
the visuals are better - how could they not be - but when
compared with what you'll find in other current releases they're
not what you'd call inspiring. And often they don't convey a true
sense of three-dimensionality: Yes, you move downward through the
limbs of a tree, but it doesn't really feel like you're moving
down.
New power-ups add some spice to the game, but again it's really
nothing earth-shattering - Frogger can grab flies and other items
with his "heat-seeking tongue" to extend the level timer, score
bonus points, earn an extra life, move and jump faster, and light
dark passageways.
Where Frogger does disappoint is that while Hasbro spiffed up
the graphics and gameplay in several categories, it left some of
the old video game conventions unchanged. Controlling the little
amphibian is tough enough when you're dodging "deadly" enemies
like bees, squirrels, and spiders, but Frogger's basic design
turns challenges into frustrations. The problem is simple: You
wind up covering the same ground over and over again because once
you retrieve one of Frogger's offspring you find yourself at the
starting line.
This is a real drag, especially on levels like "Frogger Goes
Skiing"; once you've picked up a couple of little ones you just
don't feel like maneuvering past the same obstacles three more
times. And that feeling gets even stronger if there's an
especially tricky spot to navigate past: After three or four
failures at trying to do something you've already accomplished
two or three times before, it's likely you'll just toss down the
gamepad and walk away - especially if the controls are as glitchy
and twitchy on your pad as they were on my Gravis GrIP.
Frogger's multiplayer mode pits up to four players in a race to
reach s; local games (same computer) use a split-screen mode,
and you can also compete modem-to-modem, over a LAN, and on the
Internet. It's a little more fun when the little amphibian you're
controlling is outdistancing other frogs, but the problem of
repeatedly covering the same ground crops up in this mode, too.
But in the end, the biggest problem with Frogger is that it's so
very... passive. If you're going to remake Frogger, why not make
him a little more proactive in the pursuit of his young - maybe
turn that "heat-seeking tongue" into something a little more
forceful than a long-reaching bug zapper. And think how much
better a multiplayer game would be if you could bump other frogs
into pits of lava or into the grinding wheels of machinery!
A lot of gamers will pick this one up for the sake of nostalgia,
and there's nothing wrong with that. Just remember that it often
turns out that the things you thought were so great in your youth
sometimes don't stand up so well years down the road - even if
they have been given a face-lift. --Stephen Poole
Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction
in whole or in part in any form or medium without express written
permission of GameSpot is prohibited. -- GameSpot Review
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